Portada » BLENDER » Achieve 3D Photorealism in Blender 2.8 – Subway Challenge

Achieve 3D Photorealism in Blender 2.8 – Subway Challenge

Welcome to this course about interior modeling in Blender!

What will you learn

  • Learn the Secret to Turn any Image Reference into a 3D realistic Scene
  • Achieve 3D Photorealism based on Real References NOT Imaginary Scenes
  • Creating Realistic Materials from Scratch using Substance Designer
  • Create a Realistic Walk Animation with Real Shaky Movements
  • 5 Rules for Achieving Photorealistic Lighting
  • Create Clean, Realistic and Optimized Modeling
  • Learn how to use fSpy Addon to Build 3D Environments
  • Master Scale Matching by Creating 2 Different Scenes
  • Learn the Efficient Way to Set Correct UV Mapping in Blender 2.8
  • Improve the Lighting of your 3D Environments
  • [NEW] Learn Procedural Generated Texturing in Blender 2.81
  • Get Rid of Expensive Softwares like: Substance Designer
  • Create Extremely High Quality Procedural Textures ‘Infinite Zoom’


  • Your Current Projects aren’t looking Good, You Wanna Make Look Realistic
  • Achieving Great Results is Important to You
  • You Demand of Yourself Excellence in Skills
  • Softwares Used: Blender ONLY – Substance Designer & Gimp are Optional

Description of this interior modeling in Blender course


  • Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks – Ground – Stairs – Ceiling (Concrete)
  • Using Substance Designer is Optional

The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Who is this course for?

  • You have an Idea in your Head that you want to Visualize in 3D
  • Your Projects aren’t Looking Realistic
  • You are Looking for a Formula to Guide You toward Achieving Photorealism

Añadir comentario

Click para comentar