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In this course, you will get the needed skills in the using of Substance Painter to develop pro level texturings combining both Substance and Blender.
WHAT YOU WILL LEARN
Learn how to prepare baking assets and how to use Substance Painter to create fast and perfect baking. You will also learn how to create flexible smart materials, how to create ultra-realistic rust and dirt, and how to manage the correct material response to textures. We´ll develop a rendering setup in Blender, add materials and illumination. You will also learn how to stablish a professional look and save your project and final rendering.
ABOUT EMIEL SLEEGERS
Your teacher will be a well known 3D artist, focused in environment design for triple-A studios, responsible of titles like The Division 2 or Forza Horizon 3 as well as another many high-end projects.
- 5 hours worth of HD Video Footage
- Source files
A basic understanding of the softwares used. If you miss that, feel free to watch our rookie intro tutorials.
- Substance Painter 2021.1
- Blender 2.92
- 01 – Explaining the Reference
- 02 – Texture Baking
- 03-04 – Creating Smart Materials
- 05-08 – Adding rust effects
- 09 – Extra details and more dirt and grunge
- 10-11 – Doing the scene setup
- 12-14 – Enhancing our Scene
- 15 – Final Polish and Overview